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<title>Slashdot: Games</title>
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<description>News for nerds, stuff that matters</description>
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<dc:rights>Copyright 1997-2012, Geeknet, Inc.  All Rights Reserved.</dc:rights>
<dc:date>2012-02-09T21:55:30+00:00</dc:date>
<dc:publisher>Geeknet, Inc.</dc:publisher>
<dc:creator>help@slashdot.org</dc:creator>
<dc:subject>Technology</dc:subject>
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  <rdf:li rdf:resource="http://games.slashdot.org/story/12/02/09/1845249/double-fine-raises-700000-in-24-hours-with-crowdfunding?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed" />
  <rdf:li rdf:resource="http://games.slashdot.org/story/12/02/08/1618213/superpoke-players-sue-google?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed" />
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<title>Slashdot: Games</title>
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<link>http://games.slashdot.org/</link>
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<item rdf:about="http://games.slashdot.org/story/12/02/09/1845249/double-fine-raises-700000-in-24-hours-with-crowdfunding?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Double Fine Raises $700,000 In 24 Hours With Crowdfunding</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/IdmyeffD1qI/double-fine-raises-700000-in-24-hours-with-crowdfunding</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/OBj4LKj3tJOPXp5RyxKL0vAQFsc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/OBj4LKj3tJOPXp5RyxKL0vAQFsc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/OBj4LKj3tJOPXp5RyxKL0vAQFsc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/OBj4LKj3tJOPXp5RyxKL0vAQFsc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;redletterdave writes "San Francisco-based game developer Double Fine took to Kickstarter to fund its next game project, and so far, the studio has enjoyed unprecedented success through crowdsourcing. The project, which was announced by the studio's founder Tim Schafer on Wednesday night, has already raised more than $700,000 in less than 24 hours. The funding frenzy has set new Kickstarter records for most funds raised in the first 24 hours, and highest number of backers of all-time, though both of those numbers are still growing. Schafer says he will build a 'classic point-and-click adventure game' in a six-to-eight month time frame, and will document the entire production process for fans to observe and give input on the game's development, which 'will actually affect the direction the game takes.'"&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Double+Fine+Raises+%24700%2C000+In+24+Hours+With+Crowdfunding%3A+http%3A%2F%2Fbit.ly%2FwceEDM"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
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&lt;a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/09/1845249/double-fine-raises-700000-in-24-hours-with-crowdfunding?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/12/02/09/1845249/double-fine-raises-700000-in-24-hours-with-crowdfunding?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/IdmyeffD1qI" height="1" width="1"/&gt;</description>
<dc:creator>timothy</dc:creator>
<dc:date>2012-02-09T18:02:00+00:00</dc:date>
<dc:subject>business</dc:subject>
<slash:department>more-money-more-money</slash:department>
<slash:section>games</slash:section>
<slash:comments>75</slash:comments>
<slash:hit_parade>75,75,54,49,12,8,4</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/12/02/09/1845249/double-fine-raises-700000-in-24-hours-with-crowdfunding?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed</feedburner:origLink></item>
<item rdf:about="http://games.slashdot.org/story/12/02/08/1618213/superpoke-players-sue-google?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Superpoke Players Sue Google</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/9He9oZmih58/superpoke-players-sue-google</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/Tvd8zsRKmmCqiHY71pL8d0xxoAY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/Tvd8zsRKmmCqiHY71pL8d0xxoAY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/Tvd8zsRKmmCqiHY71pL8d0xxoAY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/Tvd8zsRKmmCqiHY71pL8d0xxoAY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;mikejuk writes "SuperPoke Pets is another casualty of Google's aggressive spring cleanup... But unlike other users of Google's trashed software, Superpoke users have decided to fight back with a class action. The aim is to recover the money they spend on virtual gold used as a currency to buy clothes for their virtual pets. The total 'amount in controversy' exceeds $5,000,000 &amp;mdash; a sum that is credible given that there were at least 7,000,000 users. So if you are considering adding a virtual currency to your app you might want to think of the future."&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Superpoke+Players+Sue+Google%3A+http%3A%2F%2Fbit.ly%2FxDzUGP"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
&lt;a class="slashpop" href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F12%2F02%2F08%2F1618213%2Fsuperpoke-players-sue-google%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"&gt;&lt;img src="http://a.fsdn.com/sd/facebook_icon_large.png"&gt;&lt;/a&gt;

&lt;a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/08/1618213/superpoke-players-sue-google?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/12/02/08/1618213/superpoke-players-sue-google?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/9He9oZmih58" height="1" width="1"/&gt;</description>
<dc:creator>Unknown Lamer</dc:creator>
<dc:date>2012-02-08T16:43:00+00:00</dc:date>
<dc:subject>google</dc:subject>
<slash:department>that's-my-virtual-purse</slash:department>
<slash:section>games</slash:section>
<slash:comments>155</slash:comments>
<slash:hit_parade>155,153,120,105,28,14,14</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/12/02/08/1618213/superpoke-players-sue-google?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed</feedburner:origLink></item>
<item rdf:about="http://games.slashdot.org/story/12/02/07/231259/should-next-gen-game-consoles-be-upgradeable?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Should Next-Gen Game Consoles Be Upgradeable?</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/qwaYcMG2jvQ/should-next-gen-game-consoles-be-upgradeable</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/cUYajnf5RuHeV6xGof8xuwUXp5E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/cUYajnf5RuHeV6xGof8xuwUXp5E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/cUYajnf5RuHeV6xGof8xuwUXp5E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/cUYajnf5RuHeV6xGof8xuwUXp5E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;MojoKid writes "Historically, console add-ons that boosted the performance of the primary unit haven't done well. Any attempt to upgrade a system's core performance risks bifurcating the user base and increases work developers must do to ensure that a game runs smoothly on both original and upgraded systems. The other reason is that a number of games rely on very specific hardware characteristics to ensure proper operation. In a PC, swapping a CPU with 256K of L2 for a chip with 512K of L2 is a non-issue assuming proper platform support. Existing software will automatically take advantage of the additional cache. The Xbox 360, on the other hand, allows programmers to lock specific cache blocks and use them for storing data from particular threads. In that case, expanding the amount of L2 cache risks breaking previous games because it changes the range of available cache addresses. The other side of the upgrade argument is that the Xbox 360 has been upgraded more effectively than any previous console; current high-end versions ship with more than 10x the storage of the original, as well as support for HDMI and integrated WiFi. It would also forestall the decline in comparative image quality between console and PC platforms."&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Should+Next-Gen+Game+Consoles+Be+Upgradeable%3F%3A+http%3A%2F%2Fbit.ly%2FzRpW1m"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
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&lt;a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/07/231259/should-next-gen-game-consoles-be-upgradeable?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/12/02/07/231259/should-next-gen-game-consoles-be-upgradeable?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/qwaYcMG2jvQ" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2012-02-08T00:30:00+00:00</dc:date>
<dc:subject>playstation</dc:subject>
<slash:department>downloadable-hardware-unlockers</slash:department>
<slash:section>games</slash:section>
<slash:comments>341</slash:comments>
<slash:hit_parade>341,338,248,215,66,37,23</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/12/02/07/231259/should-next-gen-game-consoles-be-upgradeable?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed</feedburner:origLink></item>
<item rdf:about="http://developers.slashdot.org/story/12/02/07/0043241/hacking-the-nes-with-lisp?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Hacking the NES With Lisp</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/BTKM1rWWBWo/hacking-the-nes-with-lisp</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/HmPYESmbHzcuLxWPyjwnVOvJl-M/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/HmPYESmbHzcuLxWPyjwnVOvJl-M/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/HmPYESmbHzcuLxWPyjwnVOvJl-M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/HmPYESmbHzcuLxWPyjwnVOvJl-M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Andy Hefner has a detailed blog post covering his quest to program an NES with the assistance of Common Lisp. He developed a new 6502 assembler, a mini-language for composing musical sequences, and a neat demo (rom image).&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Hacking+the+NES+With+Lisp%3A+http%3A%2F%2Fbit.ly%2FyO4D0h"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
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&lt;a class="nobg" href="http://plus.google.com/share?url=http://developers.slashdot.org/story/12/02/07/0043241/hacking-the-nes-with-lisp?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://developers.slashdot.org/story/12/02/07/0043241/hacking-the-nes-with-lisp?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/BTKM1rWWBWo" height="1" width="1"/&gt;</description>
<dc:creator>Unknown Lamer</dc:creator>
<dc:date>2012-02-07T02:00:00+00:00</dc:date>
<dc:subject>programming</dc:subject>
<slash:department>covert-alien-technology</slash:department>
<slash:section>developers</slash:section>
<slash:comments>80</slash:comments>
<slash:hit_parade>80,76,54,47,23,16,11</slash:hit_parade>
<feedburner:origLink>http://developers.slashdot.org/story/12/02/07/0043241/hacking-the-nes-with-lisp?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed</feedburner:origLink></item>
<item rdf:about="http://hardware.slashdot.org/story/12/02/06/2158229/indian-engineers-modify-kinect-to-help-the-blind-walk-with-confidence?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Indian Engineers Modify Kinect To Help the Blind Walk With Confidence</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/5xgXf3vuXk8/indian-engineers-modify-kinect-to-help-the-blind-walk-with-confidence</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/bqmP7NqHmcec61qZkIG72OpQq98/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/bqmP7NqHmcec61qZkIG72OpQq98/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/bqmP7NqHmcec61qZkIG72OpQq98/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/bqmP7NqHmcec61qZkIG72OpQq98/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;New submitter albinobee writes "The Kinect for Xbox 360 isn't only about gaming; it can also be used to help compensate for impaired vision, as a team of Indian engineers is working to prove. A device called viSparsh, still in its nascent stage, is a motion sensing belt that can help alert the blind to obstacles that lie in their path."&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Indian+Engineers+Modify+Kinect+To+Help+the+Blind+Walk+With+Confidence%3A+http%3A%2F%2Fbit.ly%2FAapL7u"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
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&lt;a class="nobg" href="http://plus.google.com/share?url=http://hardware.slashdot.org/story/12/02/06/2158229/indian-engineers-modify-kinect-to-help-the-blind-walk-with-confidence?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://hardware.slashdot.org/story/12/02/06/2158229/indian-engineers-modify-kinect-to-help-the-blind-walk-with-confidence?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/5xgXf3vuXk8" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2012-02-06T22:59:00+00:00</dc:date>
<dc:subject>inputdev</dc:subject>
<slash:department>paging-geordi-laforge</slash:department>
<slash:section>hardware</slash:section>
<slash:comments>59</slash:comments>
<slash:hit_parade>59,54,35,29,10,6,2</slash:hit_parade>
<feedburner:origLink>http://hardware.slashdot.org/story/12/02/06/2158229/indian-engineers-modify-kinect-to-help-the-blind-walk-with-confidence?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed</feedburner:origLink></item>
<item rdf:about="http://games.slashdot.org/story/12/02/05/0415236/simulators-take-the-humans-out-of-hiring?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Simulators Take the Humans Out of Hiring</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/OpgKyRA1adc/simulators-take-the-humans-out-of-hiring</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/xJXkon9mQkSxnxwJNEQjvPmmtls/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/xJXkon9mQkSxnxwJNEQjvPmmtls/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/xJXkon9mQkSxnxwJNEQjvPmmtls/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/xJXkon9mQkSxnxwJNEQjvPmmtls/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Hugh Pickens writes "Ken Gaebler discusses a new way of hiring called 'employment simulations,' which are gaining popularity among high-tech firms that are seeking data from prospective employees that you can't get from sit-down interviews. In a typical employment simulation, candidates participate in online 'video games' that leverage simulation software to determine how well candidates perform in actual job situations. 'There are no questions about your former work experience and office habits. There's simply a computer game. If you win, you get the job. If you lose, game over.' As one example, call centers are very amenable to simulations because the work environment (a series of computer programs and databases) is relatively easy to replicate and the tasks that make up job performance are easy to measure (data entry speed and accuracy, customer service, multitasking, etc). Other employment simulation programs have been written for healthcare, insurance, retail sales, financial services, hospitality and travel, manufacturing and automotive, and telecom and utilities. But skeptics say employment simulators and other computer-based hiring models have some drawbacks. 'Like any technology, the effectiveness of employment simulations is limited to the quality of the software and its accessibility to users,' says Gaebler."&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Simulators+Take+the+Humans+Out+of+Hiring%3A+http%3A%2F%2Fbit.ly%2FxLszOo"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
&lt;a class="slashpop" href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F12%2F02%2F05%2F0415236%2Fsimulators-take-the-humans-out-of-hiring%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"&gt;&lt;img src="http://a.fsdn.com/sd/facebook_icon_large.png"&gt;&lt;/a&gt;

&lt;a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/05/0415236/simulators-take-the-humans-out-of-hiring?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/12/02/05/0415236/simulators-take-the-humans-out-of-hiring?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/OpgKyRA1adc" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2012-02-05T13:18:00+00:00</dc:date>
<dc:subject>business</dc:subject>
<slash:department>use-the-konami-code</slash:department>
<slash:section>games</slash:section>
<slash:comments>143</slash:comments>
<slash:hit_parade>143,141,103,86,36,19,8</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/12/02/05/0415236/simulators-take-the-humans-out-of-hiring?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed</feedburner:origLink></item>
<item rdf:about="http://games.slashdot.org/story/12/02/03/1446207/thanks-to-drm-some-ubisoft-games-wont-work-next-week?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Thanks to DRM, Some Ubisoft Games Won't Work Next Week</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/MmSq6iXNh2Q/thanks-to-drm-some-ubisoft-games-wont-work-next-week</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/r29fDfBhkEDYcGZk6-aFkUZTOVM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/r29fDfBhkEDYcGZk6-aFkUZTOVM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/r29fDfBhkEDYcGZk6-aFkUZTOVM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/r29fDfBhkEDYcGZk6-aFkUZTOVM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;hypnosec writes "Several of Ubisoft's biggest titles won't be playable as of next week thanks to a server move by the publisher and the restrictive DRM that was used in their development. This isn't just multiplayer either. Because Ubisoft thought it would be a smart plan to use always on DRM for even the single player portion of games like Assassin's Creed, even the single player portion of that title won't be playable during the server move. Some of the other games affected by this move will be Tom Clancy's HAWX 2, Might &amp;amp; Magic: Heroes 6 and The Settlers 7. The Mac games that will be broken during this period are Assassin's Creed, Splinter Cell Conviction and The Settlers. This move was announced this week as part of a community letter, with Ubisoft describing how the data servers for many of the publisher's online services would be migrated from third party facilities to a new location starting on the 7th February. The publisher didn't reveal how long the transfer would take."&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Thanks+to+DRM%2C+Some+Ubisoft+Games+Won't+Work+Next+Week%3A+http%3A%2F%2Fbit.ly%2FvZohCJ"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
&lt;a class="slashpop" href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F12%2F02%2F03%2F1446207%2Fthanks-to-drm-some-ubisoft-games-wont-work-next-week%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"&gt;&lt;img src="http://a.fsdn.com/sd/facebook_icon_large.png"&gt;&lt;/a&gt;

&lt;a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/03/1446207/thanks-to-drm-some-ubisoft-games-wont-work-next-week?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/12/02/03/1446207/thanks-to-drm-some-ubisoft-games-wont-work-next-week?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/MmSq6iXNh2Q" height="1" width="1"/&gt;</description>
<dc:creator>timothy</dc:creator>
<dc:date>2012-02-03T16:37:00+00:00</dc:date>
<dc:subject>drm</dc:subject>
<slash:department>how-about-a-nice-game-of-chess</slash:department>
<slash:section>games</slash:section>
<slash:comments>331</slash:comments>
<slash:hit_parade>331,322,246,194,81,54,43</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/12/02/03/1446207/thanks-to-drm-some-ubisoft-games-wont-work-next-week?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed</feedburner:origLink></item>
<item rdf:about="http://games.slashdot.org/story/12/02/02/1757239/oklahoma-politician-wants-to-tax-violent-video-games?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Oklahoma Politician Wants To Tax Violent Video Games</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/4b5ury6GUN0/oklahoma-politician-wants-to-tax-violent-video-games</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/OKPRo27LVhIvL95jY36XQkDBSPo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/OKPRo27LVhIvL95jY36XQkDBSPo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/OKPRo27LVhIvL95jY36XQkDBSPo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/OKPRo27LVhIvL95jY36XQkDBSPo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;dotarray writes "According to an Oklahoma politician, video games help cause many problems affecting the youth of today, but they can also help solve those same problems. Representative William Fourkiller, a Democrat, has proposed a 1% tax on every video game sold which has a Teen, Mature or Adults Only rating. He explains that half of the money would go towards helping to get kids playing outside, while the other half would be placed into a bullying prevention fund."&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Oklahoma+Politician+Wants+To+Tax+Violent+Video+Games%3A+http%3A%2F%2Fbit.ly%2FxOboQX"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
&lt;a class="slashpop" href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F12%2F02%2F02%2F1757239%2Foklahoma-politician-wants-to-tax-violent-video-games%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"&gt;&lt;img src="http://a.fsdn.com/sd/facebook_icon_large.png"&gt;&lt;/a&gt;

&lt;a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/02/1757239/oklahoma-politician-wants-to-tax-violent-video-games?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/12/02/02/1757239/oklahoma-politician-wants-to-tax-violent-video-games?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/4b5ury6GUN0" height="1" width="1"/&gt;</description>
<dc:creator>timothy</dc:creator>
<dc:date>2012-02-02T19:25:00+00:00</dc:date>
<dc:subject>democrats</dc:subject>
<slash:department>fourkiller-sounds-violent-and-unhinged</slash:department>
<slash:section>games</slash:section>
<slash:comments>312</slash:comments>
<slash:hit_parade>312,308,243,192,67,39,25</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/12/02/02/1757239/oklahoma-politician-wants-to-tax-violent-video-games?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed</feedburner:origLink></item>
<item rdf:about="http://games.slashdot.org/story/12/02/02/156248/leaked-zynga-memo-justifies-copycat-strategy?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Leaked Zynga Memo Justifies Copycat Strategy</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/r6NaM3oHBCU/leaked-zynga-memo-justifies-copycat-strategy</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/0RocWPquqTOwtxDtgApJ1FaRdmM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/0RocWPquqTOwtxDtgApJ1FaRdmM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/0RocWPquqTOwtxDtgApJ1FaRdmM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/0RocWPquqTOwtxDtgApJ1FaRdmM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;bonch writes "After taking heat over allegations of copying hit indie game Tiny Tower, Zynga founder Mark Pincus wrote an internal memo justifying the company's strategy of cloning competing titles, citing the Google search engine and Apple iPod as successful products which weren't first in their markets. Pincus infamously told employees: 'I don't want f*cking innovation. You're not smarter than your competitor. Just copy what they do and do it until you get their numbers.'"&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Leaked+Zynga+Memo+Justifies+Copycat+Strategy%3A+http%3A%2F%2Fbit.ly%2FyCCVck"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
&lt;a class="slashpop" href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F12%2F02%2F02%2F156248%2Fleaked-zynga-memo-justifies-copycat-strategy%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"&gt;&lt;img src="http://a.fsdn.com/sd/facebook_icon_large.png"&gt;&lt;/a&gt;

&lt;a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/02/156248/leaked-zynga-memo-justifies-copycat-strategy?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/12/02/02/156248/leaked-zynga-memo-justifies-copycat-strategy?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/r6NaM3oHBCU" height="1" width="1"/&gt;</description>
<dc:creator>timothy</dc:creator>
<dc:date>2012-02-02T15:37:00+00:00</dc:date>
<dc:subject>business</dc:subject>
<slash:department>nothing-new-under-the-sun</slash:department>
<slash:section>games</slash:section>
<slash:comments>379</slash:comments>
<slash:hit_parade>379,376,296,252,69,43,22</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/12/02/02/156248/leaked-zynga-memo-justifies-copycat-strategy?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed</feedburner:origLink></item>
<item rdf:about="http://linux.slashdot.org/story/12/02/01/1449223/linux-game-publishing-ceo-resigns?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Linux Game Publishing CEO Resigns</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/nJgaRaH1WcA/linux-game-publishing-ceo-resigns</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/nQDhiC4npRb2Gx4EMGW-nDwInAU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/nQDhiC4npRb2Gx4EMGW-nDwInAU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/nQDhiC4npRb2Gx4EMGW-nDwInAU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/nQDhiC4npRb2Gx4EMGW-nDwInAU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;An anonymous reader writes "The CEO of the once fledging Linux Game Publishing, Michael Simms, has announced his resignation. Simms attributes his resignation from the Linux game porting company he founded more than a decade ago to being burned out and having little success as of late in his work."

In his place, Clive Crouse will be taking the helm.&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Linux+Game+Publishing+CEO+Resigns%3A+http%3A%2F%2Fbit.ly%2FxvS1yN"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
&lt;a class="slashpop" href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Flinux.slashdot.org%2Fstory%2F12%2F02%2F01%2F1449223%2Flinux-game-publishing-ceo-resigns%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"&gt;&lt;img src="http://a.fsdn.com/sd/facebook_icon_large.png"&gt;&lt;/a&gt;

&lt;a class="nobg" href="http://plus.google.com/share?url=http://linux.slashdot.org/story/12/02/01/1449223/linux-game-publishing-ceo-resigns?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://linux.slashdot.org/story/12/02/01/1449223/linux-game-publishing-ceo-resigns?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/nJgaRaH1WcA" height="1" width="1"/&gt;</description>
<dc:creator>Unknown Lamer</dc:creator>
<dc:date>2012-02-01T17:00:00+00:00</dc:date>
<dc:subject>linux</dc:subject>
<slash:department>ten-years-later</slash:department>
<slash:section>linux</slash:section>
<slash:comments>140</slash:comments>
<slash:hit_parade>140,137,102,87,24,9,7</slash:hit_parade>
<feedburner:origLink>http://linux.slashdot.org/story/12/02/01/1449223/linux-game-publishing-ceo-resigns?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed</feedburner:origLink></item>
<item rdf:about="http://games.slashdot.org/story/12/02/01/0115216/angry-birds-boss-credits-piracy-for-popularity-boost?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>&lt;em&gt;Angry Birds&lt;/em&gt; Boss Credits Piracy For Popularity Boost</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/K6vx6IHuRoo/angry-birds-boss-credits-piracy-for-popularity-boost</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/snkX3hRUNqmDOYAh-Dl9ERluUog/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/snkX3hRUNqmDOYAh-Dl9ERluUog/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/snkX3hRUNqmDOYAh-Dl9ERluUog/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/snkX3hRUNqmDOYAh-Dl9ERluUog/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;An anonymous reader writes "Mikael Hed is the CEO of Rovio Mobile, the company behind popular mobile puzzle game Angry Birds. At the Midem conference Monday, Hed had some interesting things to say about how piracy has affected the gaming industry, and Rovio's games in particular: '"We could learn a lot from the music industry, and the rather terrible ways the music industry has tried to combat piracy." Hed explained that Rovio sees it as "futile" to pursue pirates through the courts, except in cases where it feels the products they are selling are harmful to the Angry Birds brand, or ripping off its fans. When that's not the case, Rovio sees it as a way to attract more fans, even if it is not making money from the products. "Piracy may not be a bad thing: it can get us more business at the end of the day." ... "We took something from the music industry, which was to stop treating the customers as users, and start treating them as fans. We do that today: we talk about how many fans we have," he said. "If we lose that fanbase, our business is done, but if we can grow that fanbase, our business will grow."'"&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Angry+Birds+Boss+Credits+Piracy+For+Popularity+Boost%3A+http%3A%2F%2Fbit.ly%2FyydXBQ"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
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&lt;a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/01/0115216/angry-birds-boss-credits-piracy-for-popularity-boost?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/12/02/01/0115216/angry-birds-boss-credits-piracy-for-popularity-boost?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/K6vx6IHuRoo" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2012-02-01T07:08:00+00:00</dc:date>
<dc:subject>piracy</dc:subject>
<slash:department>easier-to-do-that-when-you're-successful</slash:department>
<slash:section>games</slash:section>
<slash:comments>321</slash:comments>
<slash:hit_parade>321,318,243,214,87,61,44</slash:hit_parade>
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<item rdf:about="http://games.slashdot.org/story/12/01/31/216216/dutch-supreme-court-sees-game-objects-as-goods?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Dutch Supreme Court Sees Game Objects As Goods</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/odPaCAxehdA/dutch-supreme-court-sees-game-objects-as-goods</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/5c3cXd8ay-CuMbvNv1p5U5r4zGM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/5c3cXd8ay-CuMbvNv1p5U5r4zGM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/5c3cXd8ay-CuMbvNv1p5U5r4zGM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/5c3cXd8ay-CuMbvNv1p5U5r4zGM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;thrill12 writes "The Dutch Supreme Court ruled on January 31st that the taking away of possessions in the game Runescape from a 13-year-old boy, who was threatened with a (real) knife, was in fact theft because the possessions could be seen as actual goods. The highest court explained this not by arguing it was software that was copied, but by stating that the game data were real goods acquired through 'effort and time investment,' and 'the principal had the actual and exclusive dominion of the goods' &amp;mdash; up until the moment the other guy took them away, that is."&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Dutch+Supreme+Court+Sees+Game+Objects+As+Goods%3A+http%3A%2F%2Fbit.ly%2FzgsHud"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
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&lt;a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/01/31/216216/dutch-supreme-court-sees-game-objects-as-goods?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/12/01/31/216216/dutch-supreme-court-sees-game-objects-as-goods?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/odPaCAxehdA" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2012-01-31T21:35:00+00:00</dc:date>
<dc:subject>crime</dc:subject>
<slash:department>you-stole-my-cloudsong</slash:department>
<slash:section>games</slash:section>
<slash:comments>136</slash:comments>
<slash:hit_parade>136,131,107,85,28,15,11</slash:hit_parade>
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<item rdf:about="http://games.slashdot.org/story/12/01/30/1611204/ian-bogost-replies-deep-thoughts-on-gaming?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Ian Bogost Replies: Deep Thoughts On Gaming</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/bQtRHEKfyOI/ian-bogost-replies-deep-thoughts-on-gaming</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/OEA1td8lEQ4oAWe2dyxvsDxk6u0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/OEA1td8lEQ4oAWe2dyxvsDxk6u0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/OEA1td8lEQ4oAWe2dyxvsDxk6u0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/OEA1td8lEQ4oAWe2dyxvsDxk6u0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;A few weeks back, you asked gaming-world academic and game designer Ian Bogost questions from the business, philosophical, and aesthetic sides of gaming; below, find his responses. Thanks, Ian!&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Ian+Bogost+Replies%3A+Deep+Thoughts+On+Gaming%3A+http%3A%2F%2Fbit.ly%2FA7QBrv"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
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&lt;a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/01/30/1611204/ian-bogost-replies-deep-thoughts-on-gaming?utm_source=slashdot&amp;amp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"&gt;&lt;img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"/&gt;&lt;/a&gt;                                                                                                                                                                              



&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/12/01/30/1611204/ian-bogost-replies-deep-thoughts-on-gaming?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/bQtRHEKfyOI" height="1" width="1"/&gt;</description>
<dc:creator>timothy</dc:creator>
<dc:date>2012-01-30T18:08:00+00:00</dc:date>
<dc:subject>facebook</dc:subject>
<slash:department>reset-your-filter-accordingly</slash:department>
<slash:section>games</slash:section>
<slash:comments>37</slash:comments>
<slash:hit_parade>37,31,26,17,11,3,3</slash:hit_parade>
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<item rdf:about="http://tech.slashdot.org/story/12/01/30/0018248/interactive-games-and-concept-cars-video?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Interactive Games and Concept Cars (Video)</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/bUslxwQD_Yo/interactive-games-and-concept-cars-video</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/UgANUc9G_CEpoOVNMra_5bYC-YQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/UgANUc9G_CEpoOVNMra_5bYC-YQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/UgANUc9G_CEpoOVNMra_5bYC-YQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/UgANUc9G_CEpoOVNMra_5bYC-YQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;So far, Timothy Lord has showed you the Tesla Model S, a CODA electric car, both gas and electric Smarts, and the Chevy Segway. Now, in his final wrap-up video from the North American International Auto Show, he looks at some concept car models he doesn't think will ever make it to production, along with some interactive games some of the car makers used to draw attention to their products.&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Interactive+Games+and+Concept+Cars+(Video)%3A+http%3A%2F%2Fbit.ly%2FxjPzg2"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
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&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://tech.slashdot.org/story/12/01/30/0018248/interactive-games-and-concept-cars-video?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/bUslxwQD_Yo" height="1" width="1"/&gt;</description>
<dc:creator>Roblimo</dc:creator>
<dc:date>2012-01-30T13:50:00+00:00</dc:date>
<dc:subject>transportation</dc:subject>
<slash:department>fantasy-cars-that-will-never-be-manufactured</slash:department>
<slash:section>technology</slash:section>
<slash:comments>17</slash:comments>
<slash:hit_parade>17,15,12,10,6,2,1</slash:hit_parade>
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<item rdf:about="http://games.slashdot.org/story/12/01/30/0216258/anger-with-game-content-lock-spurs-reaction-from-studio-head-curt-shilling?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed">
<title>Anger With Game Content Lock Spurs Reaction From Studio Head Curt Shilling</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/G24Afd1FLbs/anger-with-game-content-lock-spurs-reaction-from-studio-head-curt-shilling</link>
<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/rHWJFavJmkN7-vgNS8xZfISnle4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/rHWJFavJmkN7-vgNS8xZfISnle4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/rHWJFavJmkN7-vgNS8xZfISnle4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/rHWJFavJmkN7-vgNS8xZfISnle4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;MojoKid writes "Studios and publishers are fighting back hard against the used game market, with the upcoming title Kingdoms of Amular the latest to declare it will use a content lock. In this case, KoA ups the ante by locking out part of the game that's normally available in single-player mode. Gamers exploded, with many angry that game content that had shipped on the physical disc was locked away and missing, as well as being angry at the fact that content was withheld from used game players. One forum thread asking if the studio fought back against allowing EA to lock the content went on for 49 pages before Curt Shilling, the head of 38 Studios, took to the forums himself. His commentary on the situation is blunt and to the point. 'This is not 38 trying to take more of your money, or EA in this case, this is us rewarding people for helping us! If you disagree due to methodology, ok, but that is our intent... companies are still trying to figure out how to receive dollars spent on games they make, when they are bought. Is that wrong? if so please tell me how.'"&lt;p&gt;&lt;div class="share_submission" style="position:relative;"&gt;
&lt;a class="slashpop" href="http://twitter.com/home?status=Anger+With+Game+Content+Lock+Spurs+Reaction+From+Studio+Head+Curt+Shilling%3A+http%3A%2F%2Fbit.ly%2FzLXEmi"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png"&gt;&lt;/a&gt;
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&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/12/01/30/0216258/anger-with-game-content-lock-spurs-reaction-from-studio-head-curt-shilling?utm_source=rss1.0moreanon&amp;amp;utm_medium=feed"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/G24Afd1FLbs" height="1" width="1"/&gt;</description>
<dc:creator>timothy</dc:creator>
<dc:date>2012-01-30T04:57:00+00:00</dc:date>
<dc:subject>business</dc:subject>
<slash:department>oh-the-huge-manatee</slash:department>
<slash:section>games</slash:section>
<slash:comments>908</slash:comments>
<slash:hit_parade>908,903,665,520,134,93,65</slash:hit_parade>
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