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<title>Slashdot: Games</title>
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<description>News for nerds, stuff that matters</description>
<dc:language>en-us</dc:language>
<dc:rights>Copyright 1997-2009, Geeknet, Inc.  All Rights Reserved.</dc:rights>
<dc:date>2009-11-12T21:10:21+00:00</dc:date>
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<title>Slashdot: Games</title>
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<link>http://games.slashdot.org/</link>
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<item rdf:about="http://games.slashdot.org/story/09/11/12/1729217/emStarCraftem-AI-Competition-Announced?from=rss">
<title>&lt;em&gt;StarCraft&lt;/em&gt; AI Competition Announced</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/1vNKu-w4UfQ/emStarCraftem-AI-Competition-Announced</link>
<description>bgweber writes "The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust, commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top-performing bots."&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/12/1729217/emStarCraftem-AI-Competition-Announced?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/12/1729217"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/12/1729217/emStarCraftem-AI-Competition-Announced?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/46W85Zwuqf-3-saunl76ONdiwPk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/46W85Zwuqf-3-saunl76ONdiwPk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/46W85Zwuqf-3-saunl76ONdiwPk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/46W85Zwuqf-3-saunl76ONdiwPk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/1vNKu-w4UfQ" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-12T18:31:00+00:00</dc:date>
<dc:subject>programming</dc:subject>
<slash:department>here-comes-the-reaperzerg</slash:department>
<slash:section>games</slash:section>
<slash:comments>120</slash:comments>
<slash:hit_parade>120,119,100,73,20,12,3</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/12/1729217/emStarCraftem-AI-Competition-Announced?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/12/0512235/emMafia-Warsem-CEO-Brags-About-Scamming-Users?from=rss">
<title>&lt;em&gt;Mafia Wars&lt;/em&gt; CEO Brags About Scamming Users</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/qxPHp-gICLY/emMafia-Warsem-CEO-Brags-About-Scamming-Users</link>
<description>jamie writes with a follow-up to our recent discussion of social gaming scams: "Mark Pincus, CEO of the company that brought us Mafia Wars, says: 'I did every horrible thing in the book just to get revenues right away. I mean, we gave our users poker chips if they downloaded this Zwinky toolbar, which was like, I don't know... I downloaded it once and couldn't get rid of it.'" TechCrunch also ran a interesting tell-all from the CEO of a company specializing in Facebook advertisements, who provided some details on similarly shady operations at the popular social networking site.&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/12/0512235/emMafia-Warsem-CEO-Brags-About-Scamming-Users?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/12/0512235"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/12/0512235/emMafia-Warsem-CEO-Brags-About-Scamming-Users?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/NZEf0Jo093KlUgWgTD7dFWQuzxs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/NZEf0Jo093KlUgWgTD7dFWQuzxs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/NZEf0Jo093KlUgWgTD7dFWQuzxs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/NZEf0Jo093KlUgWgTD7dFWQuzxs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/qxPHp-gICLY" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-12T09:13:00+00:00</dc:date>
<dc:subject>social</dc:subject>
<slash:department>all-about-the-benjamins</slash:department>
<slash:section>games</slash:section>
<slash:comments>202</slash:comments>
<slash:hit_parade>202,197,162,134,43,27,17</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/12/0512235/emMafia-Warsem-CEO-Brags-About-Scamming-Users?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/11/1821255/Microsoft-Disconnects-Modded-Xbox-Users?from=rss">
<title>Microsoft Disconnects Modded Xbox Users</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/k7nrGBSnauI/Microsoft-Disconnects-Modded-Xbox-Users</link>
<description>S-4'N3 writes "The BBC reports that Microsoft has disconnected approximately 600,000 Xbox users from Xbox Live because the devices they are using have been modified, either with software or with new chips, to play pirated games. 'Microsoft confirmed that it had banned a "small percentage" of the 20 million Xbox Live users worldwide. Microsoft said that modifying an Xbox 360 console 'violates' the service's 'terms of use' and would result in a player being disconnected.'"&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/11/1821255/Microsoft-Disconnects-Modded-Xbox-Users?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/11/1821255"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/11/1821255/Microsoft-Disconnects-Modded-Xbox-Users?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/eJVVofGvQmXbVd2h0dzyBRRZx9k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/eJVVofGvQmXbVd2h0dzyBRRZx9k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/eJVVofGvQmXbVd2h0dzyBRRZx9k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/eJVVofGvQmXbVd2h0dzyBRRZx9k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/k7nrGBSnauI" height="1" width="1"/&gt;</description>
<dc:creator>timothy</dc:creator>
<dc:date>2009-11-11T18:31:00+00:00</dc:date>
<dc:subject>xbox</dc:subject>
<slash:department>sure-it's-in-the-tos-somewhere</slash:department>
<slash:section>games</slash:section>
<slash:comments>687</slash:comments>
<slash:hit_parade>687,673,514,414,112,54,35</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/11/1821255/Microsoft-Disconnects-Modded-Xbox-Users?from=rss</feedburner:origLink></item>

<item rdf:about="http://hardware.slashdot.org/story/09/11/11/1544201/Project-Natal-Release-Details-Emerge?from=rss">
<title>Project Natal Release Details Emerge</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/6Ft7XUyyuXM/Project-Natal-Release-Details-Emerge</link>
<description>scruffybr writes "Today the first information about the pricing and launch of Microsoft&amp;rsquo;s Project Natal has emerged. The pricing for the hardware will be much much lower than many had anticipated, coming in at around &amp;pound;50 when sold separately from the console. The idea being that it&amp;rsquo;s low enough that people will purchase on impulse."&lt;p&gt;&lt;a href="http://hardware.slashdot.org/story/09/11/11/1544201/Project-Natal-Release-Details-Emerge?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/11/1544201"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://hardware.slashdot.org/story/09/11/11/1544201/Project-Natal-Release-Details-Emerge?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/L5BvkUXBgdWw4t3kbh7FElRXwpw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/L5BvkUXBgdWw4t3kbh7FElRXwpw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/L5BvkUXBgdWw4t3kbh7FElRXwpw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/L5BvkUXBgdWw4t3kbh7FElRXwpw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/6Ft7XUyyuXM" height="1" width="1"/&gt;</description>
<dc:creator>CmdrTaco</dc:creator>
<dc:date>2009-11-11T16:12:00+00:00</dc:date>
<dc:subject>inputdev</dc:subject>
<slash:department>watch-me-dance-computer</slash:department>
<slash:section>hardware</slash:section>
<slash:comments>166</slash:comments>
<slash:hit_parade>166,163,128,97,33,16,10</slash:hit_parade>
<feedburner:origLink>http://hardware.slashdot.org/story/09/11/11/1544201/Project-Natal-Release-Details-Emerge?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/09/1445258/Review-emDragon-Age-Originsem?from=rss">
<title>Review: &lt;em&gt;Dragon Age: Origins&lt;/em&gt;</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/1EtGf-iBekw/Review-emDragon-Age-Originsem</link>
<description>Since the release of Baldur's Gate in 1998, BioWare has cultivated a strong reputation for quality role-playing games, exploring various aspects of the genre ranging from traditional D&amp;amp;D roles and rules to space marine and Jedi Knights. Dragon Age: Origins is a shift back to traditional swords-and-sorcery standards, unashamedly embracing the archetypes that made RPGs what they are, and using them to tell a complex, interesting story in a familiar yet unexplored world. In addition, BioWare has done yet another iteration of their combat system to make it deeper and allow the player to dictate the level of engagement. The result is that Dragon Age: Origins is one of the best RPGs in recent history. Read on for the rest of my thoughts.&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/09/1445258/Review-emDragon-Age-Originsem?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/09/1445258"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/09/1445258/Review-emDragon-Age-Originsem?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/bqKbV3Z8T7MWPB5_PDdC8CLSua8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/bqKbV3Z8T7MWPB5_PDdC8CLSua8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/bqKbV3Z8T7MWPB5_PDdC8CLSua8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/bqKbV3Z8T7MWPB5_PDdC8CLSua8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/1EtGf-iBekw" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-09T17:01:00+00:00</dc:date>
<dc:subject>rpg</dc:subject>
<slash:department>blood-spattered-goodness</slash:department>
<slash:section>games</slash:section>
<slash:comments>447</slash:comments>
<slash:hit_parade>447,441,356,282,58,31,21</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/09/1445258/Review-emDragon-Age-Originsem?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/08/1352249/Lawsuit-Claims-Top-iPhone-Games-Stole-User-Data?from=rss">
<title>Lawsuit Claims Top iPhone Games Stole User Data</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/dnWeFiVGVgw/Lawsuit-Claims-Top-iPhone-Games-Stole-User-Data</link>
<description>pdclarry writes "Storm8, a maker of some top iPhone games, allegedly stole users' mobile phone numbers, according to a lawsuit filed on November 4. The suit claims that best-selling games made by Storm8 contained secret code that bypassed safeguards built into the iPhone to prevent the unauthorized snooping of user information. There have been other reports of applications copying personally identifiable customer information in the past. The complaint seeks class-action status."&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/08/1352249/Lawsuit-Claims-Top-iPhone-Games-Stole-User-Data?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/08/1352249"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/08/1352249/Lawsuit-Claims-Top-iPhone-Games-Stole-User-Data?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/nQiZdUsWMju9dDBoRSHDiFQb_aI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/nQiZdUsWMju9dDBoRSHDiFQb_aI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/nQiZdUsWMju9dDBoRSHDiFQb_aI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/nQiZdUsWMju9dDBoRSHDiFQb_aI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/dnWeFiVGVgw" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-08T18:20:00+00:00</dc:date>
<dc:subject>cellphones</dc:subject>
<slash:department>shake-up-and-down-to-send-credit-card-details</slash:department>
<slash:section>games</slash:section>
<slash:comments>146</slash:comments>
<slash:hit_parade>146,144,111,90,41,22,15</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/08/1352249/Lawsuit-Claims-Top-iPhone-Games-Stole-User-Data?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/07/1622230/Visually-Impaired-Gamer-Sues-Sony?from=rss">
<title>Visually Impaired Gamer Sues Sony</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/wU-39RMnAQM/Visually-Impaired-Gamer-Sues-Sony</link>
<description>An anonymous reader writes "A visually impaired gamer has sued Sony because game products allegedly violate the Americans With Disabilities Act. 'According to the suit, Sony ignored repeated requests through postal mail and e-mail to come up with reasonable modifications to its games to make them more accessible.' This suit seems to be a combination of National Federation of the Blind v. Target, which complained of inaccessibility to the visually disabled (which settled for $6 million) and Martin v. PGA Tour, Inc., where the US Supreme Court ruled a disabled golfer was entitled to a golf cart where one was not already allowed as a reasonable accommodation. If the plaintiff wins, Sony will have to make 'reasonable accommodations' which are not an 'undue financial burden.' In my humble opinion, providing access for the disabled is not only the right thing to do but it will generate more profit for Sony."&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/07/1622230/Visually-Impaired-Gamer-Sues-Sony?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/07/1622230"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/07/1622230/Visually-Impaired-Gamer-Sues-Sony?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/QclMDQehwpzPWJ1uU6c1msjJvMw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/QclMDQehwpzPWJ1uU6c1msjJvMw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/QclMDQehwpzPWJ1uU6c1msjJvMw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/QclMDQehwpzPWJ1uU6c1msjJvMw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/wU-39RMnAQM" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-07T17:21:00+00:00</dc:date>
<dc:subject>sony</dc:subject>
<slash:department>blind-suing-the-blind</slash:department>
<slash:section>games</slash:section>
<slash:comments>548</slash:comments>
<slash:hit_parade>548,537,383,291,62,30,20</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/07/1622230/Visually-Impaired-Gamer-Sues-Sony?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/07/0359204/John-Carmack-Says-No-Dedicated-Servers-For-emRageem?from=rss">
<title>John Carmack Says No Dedicated Servers For &lt;em&gt;Rage&lt;/em&gt;</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/zR2SBoX0poA/John-Carmack-Says-No-Dedicated-Servers-For-emRageem</link>
<description>AndrewDBarker writes "Modern Warfare 2 will use a matchmaking setup powered by IWNet for online play (as we've discussed). It's too early to say what Rage will use, but Carmack indicated he believed the servers are something of a remnant of the early days of PC gaming. That said, he realizes the affinity many PC gamers have for them &amp;mdash; and is glad Rage won't be leading the charge away from them. 'The great thing is we won't have to be a pioneer on that,' he says. 'We'll see how it works out for everyone else.'"&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/07/0359204/John-Carmack-Says-No-Dedicated-Servers-For-emRageem?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/07/0359204"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/07/0359204/John-Carmack-Says-No-Dedicated-Servers-For-emRageem?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/C9XosSvHOjej_dyoKuWeNACGBtQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/C9XosSvHOjej_dyoKuWeNACGBtQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/C9XosSvHOjej_dyoKuWeNACGBtQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/C9XosSvHOjej_dyoKuWeNACGBtQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/zR2SBoX0poA" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-07T06:20:00+00:00</dc:date>
<dc:subject>fps</dc:subject>
<slash:department>will-you-rage-over-rage</slash:department>
<slash:section>games</slash:section>
<slash:comments>161</slash:comments>
<slash:hit_parade>161,159,123,99,33,17,11</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/07/0359204/John-Carmack-Says-No-Dedicated-Servers-For-emRageem?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/06/2346212/Sony-Demos-Natal-Like-Control-System?from=rss">
<title>Sony Demos Natal-Like Control System</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/-Q389Fqzrec/Sony-Demos-Natal-Like-Control-System</link>
<description>An anonymous reader writes "It's not just Microsoft investigating full body, markerless motion capture. Sony has enlisted the help of Swiss firm Atracsys to develop similar technology. Sony has openly discussed the technology with New Scientist, and has realistic expectations for the new system &amp;mdash; it can capture broad body gestures but not individual fingers. That's just one trade-off needed in order to develop a real-time system that anyone can use, according to a markerless motion-capture expert." It's still in the early stages of development, but the accompanying video shows the use of face-recognition software as well. The demo game has players moving their heads left or right to position their character, and then smiling to "catch" an object.&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/06/2346212/Sony-Demos-Natal-Like-Control-System?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/06/2346212"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/06/2346212/Sony-Demos-Natal-Like-Control-System?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/3XgO97NbtYij2GybjmNq_sokLCE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/3XgO97NbtYij2GybjmNq_sokLCE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/3XgO97NbtYij2GybjmNq_sokLCE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/3XgO97NbtYij2GybjmNq_sokLCE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/-Q389Fqzrec" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-07T01:03:00+00:00</dc:date>
<dc:subject>inputdev</dc:subject>
<slash:department>wink-to-fire-the-cannon</slash:department>
<slash:section>games</slash:section>
<slash:comments>63</slash:comments>
<slash:hit_parade>63,58,40,28,10,6,3</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/06/2346212/Sony-Demos-Natal-Like-Control-System?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/05/1451256/Epic-Releases-Free-Version-of-Unreal-Engine?from=rss">
<title>Epic Releases Free Version of Unreal Engine</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/i0yWyUYuow0/Epic-Releases-Free-Version-of-Unreal-Engine</link>
<description>anomnomnomymous writes "Just a week after Unity announced its engine is now available for free to indie users, Epic Games has revealed a free version of its popular Unreal Engine technology. Called the Unreal Development Kit (UDK), it is a free edition of UE3 that allows community, modder and indie users more access to the engine's features and is available for all. Epic said game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations plus digital filmmakers can all take advantage of the UDK for non-commercial use. The UDK site also offers detailed product features, technical documentation, commercial licensing terms and support resources."&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/05/1451256/Epic-Releases-Free-Version-of-Unreal-Engine?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/05/1451256"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/05/1451256/Epic-Releases-Free-Version-of-Unreal-Engine?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/LpnPhIyoyznIruoUzioPxbMKGyI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/LpnPhIyoyznIruoUzioPxbMKGyI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/LpnPhIyoyznIruoUzioPxbMKGyI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/LpnPhIyoyznIruoUzioPxbMKGyI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/i0yWyUYuow0" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-05T15:47:00+00:00</dc:date>
<dc:subject>games</dc:subject>
<slash:department>still-waiting-on-the-one-must-fall-engine</slash:department>
<slash:section>games</slash:section>
<slash:comments>214</slash:comments>
<slash:hit_parade>214,212,164,109,30,16,11</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/05/1451256/Epic-Releases-Free-Version-of-Unreal-Engine?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/04/2356208/Chinese-Bureaucrats-Duel-Over-Right-To-Regulate-emWoWem?from=rss">
<title>Chinese Bureaucrats Duel Over Right To Regulate &lt;em&gt;WoW&lt;/em&gt;</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/nzJwtgtxvgQ/Chinese-Bureaucrats-Duel-Over-Right-To-Regulate-emWoWem</link>
<description>upto0013 writes "Chinese bureaucrats are battling each other for the right to regulate World of Warcraft. They hope to gain the political clout and the revenue that comes along with controlling a new industry with potential for explosive growth. 'If you supervise a more dynamic area with a lot of growth potential, you have more budget and more administrative muscle,' said Edward Yu, president of Analysys International, an Internet research firm in Beijing. 'They see this pie is getting bigger and bigger, so it is no wonder different administrations are fighting over pieces of that territory.' It's absurd how orcs and elves (and Moonkin) can affect so many different faraway places."&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/04/2356208/Chinese-Bureaucrats-Duel-Over-Right-To-Regulate-emWoWem?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/04/2356208"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/04/2356208/Chinese-Bureaucrats-Duel-Over-Right-To-Regulate-emWoWem?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/bUkeNsrjFzCaiI4MMSjadetwoBE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/bUkeNsrjFzCaiI4MMSjadetwoBE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/bUkeNsrjFzCaiI4MMSjadetwoBE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/bUkeNsrjFzCaiI4MMSjadetwoBE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/nzJwtgtxvgQ" height="1" width="1"/&gt;</description>
<dc:creator>samzenpus</dc:creator>
<dc:date>2009-11-05T05:39:00+00:00</dc:date>
<dc:subject>games</dc:subject>
<slash:department>great-wall-of-azeroth</slash:department>
<slash:section>games</slash:section>
<slash:comments>127</slash:comments>
<slash:hit_parade>127,121,104,83,23,13,12</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/04/2356208/Chinese-Bureaucrats-Duel-Over-Right-To-Regulate-emWoWem?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/04/0520255/Spector-Tried-To-Gain-Back-Rights-To-emDeus-Exem?from=rss">
<title>Spector Tried To Gain Back Rights To &lt;em&gt;Deus Ex&lt;/em&gt;</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/Uia8Ltj8sGk/Spector-Tried-To-Gain-Back-Rights-To-emDeus-Exem</link>
<description>An anonymous reader writes "Warren Spector's doing the circuit for the just-announced Epic Mickey, and has noted that he actually approached Disney with two other games in mind &amp;mdash; including one he says was 'the spiritual successor to Deus Ex.' Spector actually attempted to buy back the rights to the game he's most loved for from Eidos, but was unable to get the company to sell it to him. That's a shame, he notes, because 'there were and still are Deus Ex stories I would like to tell.'"&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/04/0520255/Spector-Tried-To-Gain-Back-Rights-To-emDeus-Exem?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/04/0520255"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/04/0520255/Spector-Tried-To-Gain-Back-Rights-To-emDeus-Exem?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/59c2pPDG6v1fmb8XY246_X9n4HA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/59c2pPDG6v1fmb8XY246_X9n4HA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/59c2pPDG6v1fmb8XY246_X9n4HA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/59c2pPDG6v1fmb8XY246_X9n4HA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/Uia8Ltj8sGk" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-04T11:08:00+00:00</dc:date>
<dc:subject>games</dc:subject>
<slash:department>if-only</slash:department>
<slash:section>games</slash:section>
<slash:comments>7</slash:comments>
<slash:hit_parade>7,7,7,3,1,0,0</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/04/0520255/Spector-Tried-To-Gain-Back-Rights-To-emDeus-Exem?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/04/0510254/Is-There-a-Future-For-Mature-Games-On-Wii?from=rss">
<title>Is There a Future For Mature Games On Wii?</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/hhyqnZrY5Ew/Is-There-a-Future-For-Mature-Games-On-Wii</link>
<description>digitalfever writes "There are more than 50 million Wii systems worldwide. Logically, the audience for a wide range of games and interactive experiences should be rather big, but based on the evidence so far, either that's not true &amp;mdash; or publishers have been hedging the wrong bets. No one has conclusively proved the case for (or against) the viability of mature games on Wii, but 2009 was a litmus test on a number of fronts, including the DS. The results aren't encouraging. "&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/04/0510254/Is-There-a-Future-For-Mature-Games-On-Wii?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/04/0510254"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/04/0510254/Is-There-a-Future-For-Mature-Games-On-Wii?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/ABapExeles6MbO_McjRmafV_Jao/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/ABapExeles6MbO_McjRmafV_Jao/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/ABapExeles6MbO_McjRmafV_Jao/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/ABapExeles6MbO_McjRmafV_Jao/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/hhyqnZrY5Ew" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-04T08:23:00+00:00</dc:date>
<dc:subject>wii</dc:subject>
<slash:department>grand-theft-mario-kart</slash:department>
<slash:section>games</slash:section>
<slash:comments>185</slash:comments>
<slash:hit_parade>185,183,144,100,24,12,8</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/04/0510254/Is-There-a-Future-For-Mature-Games-On-Wii?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/02/1530221/Free-3G-Wireless-For-Nintendos-Next-Handheld?from=rss">
<title>Free 3G Wireless For Nintendo's Next Handheld?</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/UG0URfFqfUQ/Free-3G-Wireless-For-Nintendos-Next-Handheld</link>
<description>itwbennett writes "'Nintendo is feeling the sting of competition from the iPhone,' writes Peter Smith in a recent post. 'At least, that's the feeling one gets when reading Nintendo president Satoru Iwata's thoughts on the future of Nintendo handhelds. According to a Financial Times piece, Iwata suggests the next Nintendo handheld (and to be clear, he isn't talking about the big screen DS launching in Japan next month) might include free 3G wireless, much like the Amazon Kindle does. The challenge is to offer the immediacy of downloading an inexpensive new game, anywhere, anytime, without forcing the user into some kind of monthly data plan.' From the FT piece: 'Only people who can pay thousands of yen a month [in mobile phone subscriptions] can be iPhone customers. That doesn't fit Nintendo customers because we make amusement products,' Mr Iwata said."&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/02/1530221/Free-3G-Wireless-For-Nintendos-Next-Handheld?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/02/1530221"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/02/1530221/Free-3G-Wireless-For-Nintendos-Next-Handheld?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/U6zUbdLX-8n9m169AtVpW-csL10/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/U6zUbdLX-8n9m169AtVpW-csL10/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/U6zUbdLX-8n9m169AtVpW-csL10/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/U6zUbdLX-8n9m169AtVpW-csL10/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/UG0URfFqfUQ" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-02T16:04:00+00:00</dc:date>
<dc:subject>nintendo</dc:subject>
<slash:department>keeping-up-with-the-appses</slash:department>
<slash:section>games</slash:section>
<slash:comments>110</slash:comments>
<slash:hit_parade>110,107,86,71,19,11,4</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/02/1530221/Free-3G-Wireless-For-Nintendos-Next-Handheld?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/01/1421253/Scams-and-Social-Gaming?from=rss">
<title>Scams and Social Gaming</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/DpBQaK7nfHk/Scams-and-Social-Gaming</link>
<description>TechCrunch is running a story about the prevalence of scams and shady monetization techniques in popular social games on Facebook and MySpace. As an alternative to buying in-game currency with real money, many games make use of lead-generation offers &amp;mdash; letting players sign up for a trial service or take a survey in exchange for the currency. The system is rife with scams, and many game developers turn a blind eye to them, much to the detriment of the players and the legitimate advertisers &amp;mdash; not to mention the games that rightly disallow these offers and fall behind in profits. The article asserts that Facebook and MySpace themselves are complicit in this, failing to crack down on the abuses they see because they make so much money from advertising for the most popular games.&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/01/1421253/Scams-and-Social-Gaming?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/01/1421253"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/01/1421253/Scams-and-Social-Gaming?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/0BxkNu8lACgQ9rc2Ae-oD4BWQV8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/0BxkNu8lACgQ9rc2Ae-oD4BWQV8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/0BxkNu8lACgQ9rc2Ae-oD4BWQV8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/0BxkNu8lACgQ9rc2Ae-oD4BWQV8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/DpBQaK7nfHk" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-01T16:03:00+00:00</dc:date>
<dc:subject>social</dc:subject>
<slash:department>sign-up-now-for-fifteen-free-slashbucks</slash:department>
<slash:section>games</slash:section>
<slash:comments>94</slash:comments>
<slash:hit_parade>94,92,71,55,11,8,4</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/01/1421253/Scams-and-Social-Gaming?from=rss</feedburner:origLink></item>

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