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<title>Slashdot: Games</title>
<link>http://games.slashdot.org/</link>
<description>News for nerds, stuff that matters</description>
<dc:language>en-us</dc:language>
<dc:rights>Copyright 1997-2009, Geeknet, Inc.  All Rights Reserved.</dc:rights>
<dc:date>2009-11-25T16:50:23+00:00</dc:date>
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<title>Slashdot: Games</title>
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<link>http://games.slashdot.org/</link>
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<item rdf:about="http://games.slashdot.org/story/09/11/25/0527205/US-Air-Force-Buying-Another-2200-PS3s?from=rss">
<title>US Air Force Buying Another 2,200 PS3s</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/-40wD-BsMFY/US-Air-Force-Buying-Another-2200-PS3s</link>
<description>bleedingpegasus sends word that the US Air Force will be grabbing up 2,200 new PlayStation 3 consoles for research into supercomputing. They already have a cluster made from 336 of the old-style (non-Slim) consoles, which they've used for a variety of purposes, including "processing multiple radar images into higher resolution composite images (known as synthetic aperture radar image formation), high-def video processing, and 'neuromorphic computing.'" According to the Justification Review Document (DOC), "Once the hardware configuration is implemented, software code will be developed in-house for cluster implementation utilizing a Linux-based operating software."&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/25/0527205/US-Air-Force-Buying-Another-2200-PS3s?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/25/0527205"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/25/0527205/US-Air-Force-Buying-Another-2200-PS3s?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/Bi99uaT-_jRanfk4rOp5L7Segxs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/Bi99uaT-_jRanfk4rOp5L7Segxs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/Bi99uaT-_jRanfk4rOp5L7Segxs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/Bi99uaT-_jRanfk4rOp5L7Segxs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/-40wD-BsMFY" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-25T09:02:00+00:00</dc:date>
<dc:subject>playstation</dc:subject>
<slash:department>quick-who-knows-a-good-ps3-flight-sim</slash:department>
<slash:section>games</slash:section>
<slash:comments>111</slash:comments>
<slash:hit_parade>111,109,87,61,21,10,8</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/25/0527205/US-Air-Force-Buying-Another-2200-PS3s?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/25/0546231/Computer-Games-and-Traditional-CS-Courses?from=rss">
<title>Computer Games and Traditional CS Courses</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/6BBcJ5l7OGI/Computer-Games-and-Traditional-CS-Courses</link>
<description>drroman22 writes "Schools are working to put real-world relevance into computer science education by integrating video game development into traditional CS courses. Quoting: 'Many CS educators recognized and took advantage of younger generations' familiarity and interests for computer video games and integrate related contents into their introductory programming courses. Because these are the first courses students encounter, they build excitement and enthusiasm for our discipline. ... Much of this work reported resounding successes with drastically increased enrollments and student successes. Based on these results, it is well recognized that integrating computer gaming into CS1 and CS2 (CS1/2) courses, the first programming courses students encounter, is a promising strategy for recruiting and retaining potential students." While a focus on games may help stir interest, it seems as though game development studios are as yet unimpressed by most game-related college courses. To those who have taken such courses or considered hiring those who have: what has your experience been?&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/25/0546231/Computer-Games-and-Traditional-CS-Courses?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/25/0546231"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/25/0546231/Computer-Games-and-Traditional-CS-Courses?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/I9KBvMoDsVZ5ov_JqWQ7M_gx71U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/I9KBvMoDsVZ5ov_JqWQ7M_gx71U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/I9KBvMoDsVZ5ov_JqWQ7M_gx71U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/I9KBvMoDsVZ5ov_JqWQ7M_gx71U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/6BBcJ5l7OGI" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-25T06:12:00+00:00</dc:date>
<dc:subject>education</dc:subject>
<slash:department>terrible-terrible-games</slash:department>
<slash:section>games</slash:section>
<slash:comments>105</slash:comments>
<slash:hit_parade>105,105,92,63,22,11,7</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/25/0546231/Computer-Games-and-Traditional-CS-Courses?from=rss</feedburner:origLink></item>

<item rdf:about="http://books.slashdot.org/story/09/11/23/149240/Writing-For-Video-Game-Genres?from=rss">
<title>Writing For Video Game Genres</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/W44eBvpiQuE/Writing-For-Video-Game-Genres</link>
<description>Aeonite writes "The third book in a pseudo-trilogy, Writing for Video Game Genres: From FPS to RPG, offers advice from 21 experts in the field of video game writing, pulled from the ranks of the IGDA's Game Writers Special Interest Group and wrangled together by editor Wendy Despain. It follows in the footsteps of Professional Techniques for Video Game Writing and Game Writing: Narrative Skills for Videogames, and in keeping with the trend, offers the most specific, targeted advice for how to write for an assortment of game genres." Read below for the rest of Michael's review.&lt;p&gt;&lt;a href="http://books.slashdot.org/story/09/11/23/149240/Writing-For-Video-Game-Genres?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/23/149240"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://books.slashdot.org/story/09/11/23/149240/Writing-For-Video-Game-Genres?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/5jSdGN1suMFx5cwPi6ZmNE9LIN0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/5jSdGN1suMFx5cwPi6ZmNE9LIN0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/5jSdGN1suMFx5cwPi6ZmNE9LIN0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/5jSdGN1suMFx5cwPi6ZmNE9LIN0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/W44eBvpiQuE" height="1" width="1"/&gt;</description>
<dc:creator>samzenpus</dc:creator>
<dc:date>2009-11-23T18:05:00+00:00</dc:date>
<dc:subject>books</dc:subject>
<slash:department>read-all-about-it</slash:department>
<slash:section>bookreview</slash:section>
<slash:comments>84</slash:comments>
<slash:hit_parade>84,82,66,43,15,10,6</slash:hit_parade>
<feedburner:origLink>http://books.slashdot.org/story/09/11/23/149240/Writing-For-Video-Game-Genres?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/23/1626213/Review-emEufloriaem?from=rss">
<title>Review: &lt;em&gt;Eufloria&lt;/em&gt;</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/guLX1yOEiB8/Review-emEufloriaem</link>
<description>eldavojohn writes "Eufloria is a strategy game made by independent game company Dyson. I bought it on the Steam service this weekend for $20 and was impressed that it is a visually and aurally pleasing game. It's a real-time strategy game, but isn't a rehashed Civilization or Age of Empires &amp;mdash; it employs a different kind of mechanic to conquer. Like a lot of games that rely on novel game mechanics (Braid &amp;amp; Spore come to mind), part of the game's experience relies on you learning as you progress through the 25 or so levels. They will definitely push you to utilize different strategies and tactics, so don't read this review if you're already planning to play this game, as it'll most likely be filled with spoilers about developing a strategy. I give the game an average 6 out of 10 and would like to say that with titles like Braid and Eufloria out there, 'independent' no longer equates to 'sucks.'" Read on for the rest of his thoughts.&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/23/1626213/Review-emEufloriaem?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/23/1626213"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/23/1626213/Review-emEufloriaem?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/KGMHc2FgtDzKPyy7oDpdxNvAfLU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/KGMHc2FgtDzKPyy7oDpdxNvAfLU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/KGMHc2FgtDzKPyy7oDpdxNvAfLU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/KGMHc2FgtDzKPyy7oDpdxNvAfLU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/guLX1yOEiB8" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-23T16:38:00+00:00</dc:date>
<dc:subject>rts</dc:subject>
<slash:department>growing-on-you</slash:department>
<slash:section>games</slash:section>
<slash:comments>121</slash:comments>
<slash:hit_parade>121,120,99,66,24,13,6</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/23/1626213/Review-emEufloriaem?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/21/1524213/NIMF-To-Close-Its-Doors?from=rss">
<title>NIMF To Close Its Doors</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/bP8DbhVz-1A/NIMF-To-Close-Its-Doors</link>
<description>eldavojohn writes "One of the driving forces behind the ESRB toughening its ratings is closing its doors on December 31st, 2009. The National Institute on Media and the Family was funded by Fairview Health Services, and simply could no longer justify the yearly $750,000 price tag given today's economic climate. NIMF's reign of nagging has been pretty consistent since 1996, and was often indirectly featured on Slashdot. Don't worry, president and founder Dr. David Walsh promises to keep writing and giving speeches ... and imploring us all to think of the children."&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/21/1524213/NIMF-To-Close-Its-Doors?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/21/1524213"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/21/1524213/NIMF-To-Close-Its-Doors?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/gDN2xGA_97siCUMENue5jph56yU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/gDN2xGA_97siCUMENue5jph56yU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/gDN2xGA_97siCUMENue5jph56yU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/gDN2xGA_97siCUMENue5jph56yU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/bP8DbhVz-1A" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-21T17:18:00+00:00</dc:date>
<dc:subject>censorship</dc:subject>
<slash:department>but-where-will-nicodemus-go</slash:department>
<slash:section>games</slash:section>
<slash:comments>67</slash:comments>
<slash:hit_parade>67,64,48,40,14,8,4</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/21/1524213/NIMF-To-Close-Its-Doors?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/21/0011222/iPhone-Game-Piracy-the-Rule-Rather-Than-the-Exception?from=rss">
<title>iPhone Game Piracy "the Rule Rather Than the Exception"</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/K-OPPpQN8v4/iPhone-Game-Piracy-the-Rule-Rather-Than-the-Exception</link>
<description>An anonymous reader writes "Many game developers don't think of the iPhone as being a system which has extensive game piracy. But recent comments by developers and analysts have shown otherwise, and Gamasutra speaks to multiple parties to evaluate the size of the problem and whether there's anything that can be done about it. Quoting: 'Greg Yardley confirms that getting ripped off by pirates is the rule rather than the exception. Yardley is co-founder and CEO of Manhattan-based Pinch Media, a company that provides analytic software for iPhone games. ... "What we've determined is that over 60% of iPhone applications have definitively been pirated based on our checks," he reveals, "and the number is probably higher than that." While it's impossible to estimate how much money developers are losing, it involves more than the price of the game, he says. "What developers lose is not necessarily the sale," he explains, "because I don't believe pirates would have bought the game if they hadn't stolen it. But when there is a back-end infrastructure associated with a game, that is an ongoing incremental cost that becomes a straight loss for the developer."'"&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/21/0011222/iPhone-Game-Piracy-the-Rule-Rather-Than-the-Exception?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/21/0011222"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/21/0011222/iPhone-Game-Piracy-the-Rule-Rather-Than-the-Exception?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/3545wM_FXigGZJfLPdPJQTTqRhU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/3545wM_FXigGZJfLPdPJQTTqRhU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/3545wM_FXigGZJfLPdPJQTTqRhU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/3545wM_FXigGZJfLPdPJQTTqRhU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/K-OPPpQN8v4" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-21T00:52:00+00:00</dc:date>
<dc:subject>cellphones</dc:subject>
<slash:department>hey-some-people-can't-afford-that-99-cents</slash:department>
<slash:section>games</slash:section>
<slash:comments>265</slash:comments>
<slash:hit_parade>265,256,212,166,41,23,16</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/21/0011222/iPhone-Game-Piracy-the-Rule-Rather-Than-the-Exception?from=rss</feedburner:origLink></item>

<item rdf:about="http://mobile.slashdot.org/story/09/11/20/1558259/Some-Claim-Android-App-Store-Worse-Than-iPhones?from=rss">
<title>Some Claim Android App Store Worse Than iPhone's</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/1md6anPHY2g/Some-Claim-Android-App-Store-Worse-Than-iPhones</link>
<description>eldavojohn writes "If you think the iPhone app store is the only mobile game store suffering an exodus, some game publishers claim Android's app store isn't much better, for a different reason &amp;mdash; it doesn't generate much revenue. In fact, French game developer Gameloft (which owes 13% of its profits to iPhone game sales), said, 'We have significantly cut our investment in Android platform, just like... many others. It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue. We are selling 400 times more games on iPhone than on Android.' So the trade-off seems to be more sales but an annoying approval process, versus a lack of sales promotions and no annoyance around approval. It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android. Or maybe someone will get it right one of these days?"&lt;p&gt;&lt;a href="http://mobile.slashdot.org/story/09/11/20/1558259/Some-Claim-Android-App-Store-Worse-Than-iPhones?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/20/1558259"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://mobile.slashdot.org/story/09/11/20/1558259/Some-Claim-Android-App-Store-Worse-Than-iPhones?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/6Q3zUEO9-VUCjRdi5PS_60D2Pgo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/6Q3zUEO9-VUCjRdi5PS_60D2Pgo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/6Q3zUEO9-VUCjRdi5PS_60D2Pgo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/6Q3zUEO9-VUCjRdi5PS_60D2Pgo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/1md6anPHY2g" height="1" width="1"/&gt;</description>
<dc:creator>kdawson</dc:creator>
<dc:date>2009-11-20T20:31:00+00:00</dc:date>
<dc:subject>business</dc:subject>
<slash:department>scylla-meet-charybdis</slash:department>
<slash:section>mobile</slash:section>
<slash:comments>287</slash:comments>
<slash:hit_parade>287,283,231,159,46,24,12</slash:hit_parade>
<feedburner:origLink>http://mobile.slashdot.org/story/09/11/20/1558259/Some-Claim-Android-App-Store-Worse-Than-iPhones?from=rss</feedburner:origLink></item>

<item rdf:about="http://yro.slashdot.org/story/09/11/20/1513201/Xbox-Live-Class-Action-Being-Investigated?from=rss">
<title>Xbox Live Class Action Being Investigated</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/U4jf8AaDMls/Xbox-Live-Class-Action-Being-Investigated</link>
<description>eldavojohn writes "Were you negatively affected by the recent ban on Xbox Live for modifying hardware you own? Did you modify yours for homebrew or altering things you paid for and not to engage in piracy? Abington IP would like to hear from you and may be able to help. From that page: 'If you are an Xbox Live subscriber, had your modified Xbox console banned from Xbox Live, were not refunded a prorated sum for the time left on your subscription, or have experienced other problems as a result of being banned, and would like to participate in a class action against Microsoft, please submit your information below.' Someone is finally standing up for the legitimate hobbyists. Should Microsoft worry?"&lt;p&gt;&lt;a href="http://yro.slashdot.org/story/09/11/20/1513201/Xbox-Live-Class-Action-Being-Investigated?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/20/1513201"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://yro.slashdot.org/story/09/11/20/1513201/Xbox-Live-Class-Action-Being-Investigated?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/Ny-27r4QsSZTuWK4kz5zu3UdM5U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/Ny-27r4QsSZTuWK4kz5zu3UdM5U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/Ny-27r4QsSZTuWK4kz5zu3UdM5U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/Ny-27r4QsSZTuWK4kz5zu3UdM5U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/U4jf8AaDMls" height="1" width="1"/&gt;</description>
<dc:creator>kdawson</dc:creator>
<dc:date>2009-11-20T17:54:00+00:00</dc:date>
<dc:subject>court</dc:subject>
<slash:department>modders-unite</slash:department>
<slash:section>yro</slash:section>
<slash:comments>453</slash:comments>
<slash:hit_parade>453,449,358,274,63,34,21</slash:hit_parade>
<feedburner:origLink>http://yro.slashdot.org/story/09/11/20/1513201/Xbox-Live-Class-Action-Being-Investigated?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/20/0519249/emModern-Warfare-2em-Not-Recalled-In-Russia-After-All?from=rss">
<title>&lt;em&gt;Modern Warfare 2&lt;/em&gt; Not Recalled In Russia After All</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/xkI_yIUwVJo/emModern-Warfare-2em-Not-Recalled-In-Russia-After-All</link>
<description>thief21 writes "After claims that console versions Modern Warfare 2 had been recalled in Russia due to complaints from politicians and the gaming public over the infamous airport slaughter scene, it turns out the stories were completely untrue. Activision never released a console version of the game in Russia." Instead, they simply edited the notorious scene out of the PC version. They did this of their own volition, since Russia doesn't have a formal ratings committee.&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/20/0519249/emModern-Warfare-2em-Not-Recalled-In-Russia-After-All?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/20/0519249"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/20/0519249/emModern-Warfare-2em-Not-Recalled-In-Russia-After-All?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/UXjxmi7qLn4DaPp6Z6nQF7Z1FLE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/UXjxmi7qLn4DaPp6Z6nQF7Z1FLE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/UXjxmi7qLn4DaPp6Z6nQF7Z1FLE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/UXjxmi7qLn4DaPp6Z6nQF7Z1FLE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/xkI_yIUwVJo" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-20T08:14:00+00:00</dc:date>
<dc:subject>censorship</dc:subject>
<slash:department>it's-the-thought-that-counts</slash:department>
<slash:section>games</slash:section>
<slash:comments>94</slash:comments>
<slash:hit_parade>94,90,74,57,16,8,6</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/20/0519249/emModern-Warfare-2em-Not-Recalled-In-Russia-After-All?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/20/0440236/EA-Shuts-Down-Pandemic-Studios-Cuts-200-Jobs?from=rss">
<title>EA Shuts Down Pandemic Studios, Cuts 200 Jobs</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/Z-n-I_1Eo7U/EA-Shuts-Down-Pandemic-Studios-Cuts-200-Jobs</link>
<description>lbalbalba writes "Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it, putting nearly 200 people out of work. 'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16% of its global workforce. Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.' An ex-developer for Pandemic attributed the studio's struggles to poor decisions from the management."&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/20/0440236/EA-Shuts-Down-Pandemic-Studios-Cuts-200-Jobs?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/20/0440236"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/20/0440236/EA-Shuts-Down-Pandemic-Studios-Cuts-200-Jobs?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/K3abfYU09iwGVFkKkMGijzNlG2s/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/K3abfYU09iwGVFkKkMGijzNlG2s/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/K3abfYU09iwGVFkKkMGijzNlG2s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/K3abfYU09iwGVFkKkMGijzNlG2s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/Z-n-I_1Eo7U" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-20T05:01:00+00:00</dc:date>
<dc:subject>business</dc:subject>
<slash:department>say-goodnight-folks</slash:department>
<slash:section>games</slash:section>
<slash:comments>160</slash:comments>
<slash:hit_parade>160,156,118,89,25,13,7</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/20/0440236/EA-Shuts-Down-Pandemic-Studios-Cuts-200-Jobs?from=rss</feedburner:origLink></item>

<item rdf:about="http://yro.slashdot.org/story/09/11/19/2042237/New-York-State-Testing-Emergency-Alerts-Over-Gaming-Networks?from=rss">
<title>New York State Testing Emergency Alerts Over Gaming Networks</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/bse0xLua3r8/New-York-State-Testing-Emergency-Alerts-Over-Gaming-Networks</link>
<description>An anonymous reader writes "Gamers are used to confronting invading terrorists, nuclear attacks, and natural calamities&amp;mdash;in virtual form. But those living in New York State could soon receive warnings about real emergencies through their favorite video console. State authorities are testing a plan that would see the Emergency Management Office issue alerts over online gaming networks in addition to regular channels."&lt;p&gt;&lt;a href="http://yro.slashdot.org/story/09/11/19/2042237/New-York-State-Testing-Emergency-Alerts-Over-Gaming-Networks?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/19/2042237"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://yro.slashdot.org/story/09/11/19/2042237/New-York-State-Testing-Emergency-Alerts-Over-Gaming-Networks?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/3V124S6tLBhFDhaLA-bZEN7t3_Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/3V124S6tLBhFDhaLA-bZEN7t3_Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/3V124S6tLBhFDhaLA-bZEN7t3_Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/3V124S6tLBhFDhaLA-bZEN7t3_Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/bse0xLua3r8" height="1" width="1"/&gt;</description>
<dc:creator>timothy</dc:creator>
<dc:date>2009-11-19T20:47:00+00:00</dc:date>
<dc:subject>communications</dc:subject>
<slash:department>ideas-can-be-both-good-and-creepy</slash:department>
<slash:section>yro</slash:section>
<slash:comments>212</slash:comments>
<slash:hit_parade>212,207,175,145,26,11,8</slash:hit_parade>
<feedburner:origLink>http://yro.slashdot.org/story/09/11/19/2042237/New-York-State-Testing-Emergency-Alerts-Over-Gaming-Networks?from=rss</feedburner:origLink></item>

<item rdf:about="http://games.slashdot.org/story/09/11/19/1720217/China-Enforces-Even-Stricter-Regulation-On-Games?from=rss">
<title>China Enforces Even Stricter Regulation On Games</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/GAZT713_cuU/China-Enforces-Even-Stricter-Regulation-On-Games</link>
<description>eldavojohn writes "Chinese gamers have a pretty hard life. From crackdowns on 'undesirable' games to bans on gangster games to delayed World of Warcraft expansions, they suffer. The worst part is that in order to qualify for operating in China, you face a maze of conflicting bureaucracy and regulation. Well, it just got a little worse. Now, if you want to operate, you need to hire a 'specialist' to oversee content, and you need to 'enhance socialist values' in your game. They also want to limit in-game marriages and how many player-versus-player combat sessions one can engage in. The circular issued from China's Ministry of Culture contained all the vague verbiage giving them easier reign over who operates and who doesn't. It's a large market, but is it worth the gamble to game developers?"&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/19/1720217/China-Enforces-Even-Stricter-Regulation-On-Games?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/19/1720217"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/09/11/19/1720217/China-Enforces-Even-Stricter-Regulation-On-Games?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/FZT0mcHv1t_W2xnimMdR0Dxvx7U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/FZT0mcHv1t_W2xnimMdR0Dxvx7U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/FZT0mcHv1t_W2xnimMdR0Dxvx7U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/FZT0mcHv1t_W2xnimMdR0Dxvx7U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/GAZT713_cuU" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-19T18:26:00+00:00</dc:date>
<dc:subject>censorship</dc:subject>
<slash:department>pong-is-contrary-to-the-common-good</slash:department>
<slash:section>games</slash:section>
<slash:comments>231</slash:comments>
<slash:hit_parade>231,228,191,154,41,13,8</slash:hit_parade>
<feedburner:origLink>http://games.slashdot.org/story/09/11/19/1720217/China-Enforces-Even-Stricter-Regulation-On-Games?from=rss</feedburner:origLink></item>

<item rdf:about="http://it.slashdot.org/story/09/11/18/2149202/US-Government-Using-PS3s-To-Break-Encryption?from=rss">
<title>US Government Using PS3s To Break Encryption</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/eok4yqJR-ls/US-Government-Using-PS3s-To-Break-Encryption</link>
<description>Entropy98 writes "It seems that the US Immigration and Customs Enforcement Cyber Crimes Center, known as C3, has replaced its '$8,000 Tableau/Dell server combination' with more efficient and much cheaper $300 PS3s. Each PS3 is capable of 4 million passwords per second, and C3 currently has 20 PS3s with plans to buy 40 more. Naturally this is only being used to break encryption on computers seized with a warrant and suspected of harboring child pornography."&lt;p&gt;&lt;a href="http://it.slashdot.org/story/09/11/18/2149202/US-Government-Using-PS3s-To-Break-Encryption?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/18/2149202"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://it.slashdot.org/story/09/11/18/2149202/US-Government-Using-PS3s-To-Break-Encryption?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/2d2oIvWI5zYxA6ley7n5EWKTB8c/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/2d2oIvWI5zYxA6ley7n5EWKTB8c/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/2d2oIvWI5zYxA6ley7n5EWKTB8c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/2d2oIvWI5zYxA6ley7n5EWKTB8c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/eok4yqJR-ls" height="1" width="1"/&gt;</description>
<dc:creator>timothy</dc:creator>
<dc:date>2009-11-18T22:16:00+00:00</dc:date>
<dc:subject>encryption</dc:subject>
<slash:department>purchase-order-shenanigans</slash:department>
<slash:section>it</slash:section>
<slash:comments>568</slash:comments>
<slash:hit_parade>568,559,443,333,54,34,19</slash:hit_parade>
<feedburner:origLink>http://it.slashdot.org/story/09/11/18/2149202/US-Government-Using-PS3s-To-Break-Encryption?from=rss</feedburner:origLink></item>

<item rdf:about="http://ask.slashdot.org/story/09/11/17/0039243/Making-Old-Games-Look-Good-On-Modern-LCDs?from=rss">
<title>Making Old Games Look Good On Modern LCDs?</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/pPYtFW9LqRs/Making-Old-Games-Look-Good-On-Modern-LCDs</link>
<description>75th Trombone writes "I'm a fan of several old PC games &amp;mdash; the Myst series, StarCraft, Diablo, etc &amp;mdash; with 2D graphics that run at a low, fixed resolution. These games all look horrible on modern LCDs. If you run them at their original resolution, they're tiny, and if you upscale them they get all sorts of blurry, pixelly smoothing artifacts. My ideal goal is to run these games at exactly double their original resolution &amp;mdash; running 640 x 480 games at 1280 x 960, for example &amp;mdash; so that each original pixel takes up exactly a 2 x 2 block of screen pixels, yielding graphics that are perfectly crisp and decently big. I've tried arcane settings in graphics card drivers (new and old), I've tried forcing the OS to run at a given resolution, and I've tried PowerStrip, all to no avail. Short of writing a new, modern engine for my favorite games, is there a reasonable solution to this problem?" There have been many community-supported graphical overhauls of classic games &amp;mdash; feel free to share any you know to work well.&lt;p&gt;&lt;a href="http://ask.slashdot.org/story/09/11/17/0039243/Making-Old-Games-Look-Good-On-Modern-LCDs?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/17/0039243"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://ask.slashdot.org/story/09/11/17/0039243/Making-Old-Games-Look-Good-On-Modern-LCDs?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/AyMCB18bZz9qt7QP67u6rAynbMk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/AyMCB18bZz9qt7QP67u6rAynbMk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/AyMCB18bZz9qt7QP67u6rAynbMk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/AyMCB18bZz9qt7QP67u6rAynbMk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/pPYtFW9LqRs" height="1" width="1"/&gt;</description>
<dc:creator>Soulskill</dc:creator>
<dc:date>2009-11-17T07:05:00+00:00</dc:date>
<dc:subject>graphics</dc:subject>
<slash:department>+1-pixelblock-of-smiting</slash:department>
<slash:section>askslashdot</slash:section>
<slash:comments>367</slash:comments>
<slash:hit_parade>367,362,295,216,44,28,17</slash:hit_parade>
<feedburner:origLink>http://ask.slashdot.org/story/09/11/17/0039243/Making-Old-Games-Look-Good-On-Modern-LCDs?from=rss</feedburner:origLink></item>

<item rdf:about="http://yro.slashdot.org/story/09/11/16/1810230/Russia-Recalls-emModern-Warfare-2em?from=rss">
<title>Russia Recalls &lt;em&gt;Modern Warfare 2&lt;/em&gt;</title>
<link>http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/NcGmeuTcKAk/Russia-Recalls-emModern-Warfare-2em</link>
<description>eldavojohn writes "You may recall much ado over some questionable footage in the latest Call of Duty game. Well, that footage has led to a recall of Modern Warfare 2 in Russia. Seems the Russian government was none too happy about the portrayal of Russia in the game and decided to yank it from stores. Infinity Ward has responded with a patch that removes the 'No Russian' mission (the content in question) from the storyline. Before you overly criticize the Russian government, there may be some truth to the claim that the game's story line overly demonizes Russians as just terrorists as the Russian site GotPS3.ru alleges. Is cultural sensitivity becoming an overly played card in the gaming world? Not too long ago, Wolfenstein was recalled in Germany for containing Nazi symbols."&lt;p&gt;&lt;a href="http://yro.slashdot.org/story/09/11/16/1810230/Russia-Recalls-emModern-Warfare-2em?from=rss"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;amp;op=image&amp;amp;style=h0&amp;amp;sid=09/11/16/1810230"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://yro.slashdot.org/story/09/11/16/1810230/Russia-Recalls-emModern-Warfare-2em?from=rss"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
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<dc:creator>timothy</dc:creator>
<dc:date>2009-11-16T18:12:00+00:00</dc:date>
<dc:subject>censorship</dc:subject>
<slash:department>no-you-take-that-back</slash:department>
<slash:section>yro</slash:section>
<slash:comments>548</slash:comments>
<slash:hit_parade>548,539,410,299,81,38,27</slash:hit_parade>
<feedburner:origLink>http://yro.slashdot.org/story/09/11/16/1810230/Russia-Recalls-emModern-Warfare-2em?from=rss</feedburner:origLink></item>

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