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Fable 2 Follow Up a "Significant Scientific Achievement"?
Posted by
ScuttleMonkey
on Tue May 20, 2008 05:50 PM
from the points-for-enthusiasm dept.
from the points-for-enthusiasm dept.
In a bold statement, game developer Peter Molyneux is claiming that his new Fable 2 follow up is a "significant scientific achievement". His unbridled excitement stems from years of work on AI, simulation, and character interaction. "Fortunately for fans of Molyneux-style hyperbole, the man is back with wide-eyed, reins-off enthusiasm of his own future work. [...] In Molyneux's own words, 'I think it's such a significant scientific achievement that it will be on the cover of Wired.'"
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There, fixed it for you (Score:5, Funny)
There, fixed it for you.
Someone just said that major scientific achievements make the cover of Wired. Not Nature, not Science, not Physical Review Letters. Wired.
*cough* *cough*
No offense Mr Molyneux but it would probably be better to get your major scientific achievement on the cover of UFO Magazine. More "major scientific achievements" have died after making the cover of Wired than almost any other hipster magazine. At least with UFO Magazine you will still have some believers in 10 years.
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Of course you would fork over $80 for it, and it would be a enjoyable experience. But at the end of the day, your cancer would be unquenched, and you would hate him for getting your hopes up. You hate him so much, you call him the Uwe Boll of video games.
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And then remember when we got an 8-hour, incredibly linear walk-along-the-path-so-you-can-get-to-the-next-town-where-there-are-maybe-10-in
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Actually, Fable was a very nice, if too short, game. Still, it was great fun.
That said, the guy does brag way too much, and there is a chance that this kind of self-hype will sink any game, no matter how good. For example a lot of B&W's flaws would have been easier to swallow, if it hadn't been for the hype promising the moon and the stars and everyth
I'll still play it (Score:5, Insightful)
Re:I'll still play it (Score:4, Insightful)
Parent
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All the "revolutionary" God AI did in that game was crap on villagers, eat them, and dance with them. In that order.
I'm confused. (Score:2, Interesting)
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hahaha (Score:5, Insightful)
It's funny every time, also it's fun to let the imagination run wild a bit... the problem is in the fans taking it to heart so strongly.
Significance? (Score:5, Insightful)
Getting on the cover of Wired is more of a significant marketing achievement.
More seriously, if this is actually a scientific advance, then it would be published in peer-reviewed journals, scrutinized by the community, and (if worthy) built upon by others. It isn't really science if you keep the secrets of your techniques locked up, and don't allow others to see/understand what you're doing. And it's certainly not a "significant achievement" if all you're doing is using the same techniques that are well-established in the field. Grandiose claims of novelty need correspondingly rigorous evidence.
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Wow, the cover of Wired! (Score:5, Funny)
Promises, promises (Score:4, Informative)
Wish he'd make another Dungeon Keeper.
DK3 got started, then canned. (Score:2)
Read more here: http://pcgtw.retro-net.de/index.php?id=games:keeper3 [retro-net.de]
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Me too, but the damn game simply doesn't run on XP. You can increase the time it takes til it crashes from nearly instantaneous to getting in maybe 10 minutes of play if you use only software rendering and turn off QSound. Which really takes away a good chunk of what made it so good. And just to add insult to injury, the funny movies between dungeons don't even play.
Black and White was *really* good for the first few levels, and then it completely fal
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Black and White had a good idea, but pretty shitty execution. It wasn't good even for the first few levels, it was simply new.
While they were surrounded by forest on all sides except the sea. That, I believe, was the moment where the game came closest to the authentic g
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I want to follow him around. (Score:5, Funny)
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I think we should get him on a Takeshi's Castle style game show and make him chase chickens. While heckling him in bad faux British accents.
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Yeah, thanks, mind if I rescue my mom from the evil prison first???
I beat the shit out of that old guy every chance I got. And he was invulnerable, which meant I could just hammer away on him until I got it out of my system. I sent lightning bolts right up his ass whenever I visited the Guild.
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Gadzooks (Score:3, Funny)
I honestly didn't make it past that part.
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One day his rhetoric will take on a life of its own and become the President of the World.
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Science isn't engineering. (Score:2)
Also, as game AI is mostly smoke and mirrors, it probably won't be a major engineering achievement either.
A major entertainment achievement, possibly.
riiiight (Score:2)
So if the pattern holds true... (Score:3, Informative)
2. Delivered product turns out to be nothing like the hype.
3. Expansion released to attempt to mollify angry fans.
4. Pick up $game_X plus expansion for 1/5th-1/10th of its original retail value a couple years later, and at that price it turns out to be not that bad at all.
Deja Vu (Score:5, Interesting)
A message from Peter Molyneux.
There is something I have to say. And I have to say it because I love making games. When a game is in development, myself and the development teams I work with constantly encourage each other to think of the best features and the most ground-breaking design possible.
However, what happens is that we strive to include absolutely everything we've ever dreamt of and, in my enthusiasm, I talk about it to anyone who'll listen, mainly in press interviews. When I tell people about what we're planning, I'm telling the truth, and people, of course, expect to see all the features I've mentioned. And when some of the most ambitious ideas get altered, redesigned or even dropped, people rightly want to know what happened to them.
If I have mentioned any feature in the past which, for whatever reason, didn't make it as I described into Fable, I apologise. Every feature I have ever talked about WAS in development, but not all made it. Often the reason is that the feature did not make sense. For example, three years ago I talked about trees growing as time past. The team did code this but it took so much processor time (15%) that the feature was not worth leaving in. That 15 % was much better spent on effects and combat. So nothing I said was groundless hype, but people expecting specific features which couldn't be included were of course disappointed. If that's you, I apologise. All I can say is that Fable is the best game we could possibly make, and that people really seem to love it.
I have come to realise that I should not talk about features too early so I am considering not talking about games as early as I do. This will mean that the Lionhead games will not be known about as early as they are, but I think this is the more industry standard.
Our job as the Lionhead family of studios is to be as ambitious as we possibly can. But although we jump up and down in glee about the fabulous concepts and features we're working on, I will not mention them to the outside world until we've implemented and tested them, and they are a reality.
Thank you for reading.
Peter.
Source: http://games.slashdot.org/article.pl?sid=04/10/01/1651219 [slashdot.org]
I'll believe it when I see it. I wish you the best of luck Mr. Molyneux.
Improved Time Warp.. (Score:2)
I wonder what Fable 2 is going to be, some further delving into the theory of Imaginary Time where a new breakthrough in theory is implemented into the game as a demonstration?
It IS a significant scientific achievement (Score:2)
Peasants... (Score:3, Funny)
Read all about it! (Score:2)
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[theory rejected stamp]
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Well because some of us have extreme nostalgia for Populous, Powermonger, and of course the holy grail called 'Syndicate'.
Way back in the early 90s, back when I first got Syndicate to run on my 486 with 4mb of ram with the right boot disk configuration I was floored and once I figured out how to get it to play with sound I was really into the whole game for several hundred (if not thousand) hours of my life.
Sadly, I never played Dungeon Master for some odd re
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Don't forget Magic Carpet [wikipedia.org]. That game was bloody amazing!
Imagine this: it's just a year after the original Doom was released with its (for the time) amazing 2.5D game engine. Now this other game comes along that has dynamically lighted, fully morphable terrain. It has dynamic music that changes when the player enters a fight, reflections in the water, distance fog, transparency, a particle system, mouse controls, 8 player multiplayer, support for VR headsets, and, get this, it even had a red-green Stereogr [wikipedia.org]
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Fable was pretty good, one of the best RPGs of it's era. But it was overshadowed by KOTOR.